
The replay controls are also quite awkward. Incidentally, the replay feature is not implemented officially, and you'll have to fiddle with the files to activate it. They're all taken from my own battles by using the replay feature. To be fair, this probably isn't too hard to achieve, considering that the engine has to render a quite limited number of models, but the result is definitely very pleasing, as you can see in the screenshots included in this review. The models of the ships are beautifully detailed and the environments and lighting make every scene the perfect screenshot material. The first thing that jumps to the eyes when you start World of Warships up is that it's a really, really pretty game. They say "third time's a charm," and now Wargaming has released World of Warships, adding the last stage to the land, air and sea trilogy.

The massively popular World of Tanks basically created its own genre, prompting the publisher to release World of Warplanes, which unfortunately wasn't very good and didn't manage to replicate the success of its predecessor. Wargaming has gone a long way since the time in which it used to release small strategy games.
